Friday 21 December 2012

Creative Project Realisation- Final Evaluation


Creative Project Realisation has given me a new set of production skills that I have gained throughout the course of the first semester. It has taught me the basics in new software that I was unfamiliar with before and has allowed me to bring these skills into my research project as well as in future films that I may want to display a specific visualisation for.  
My Major Research Project was a difficult experience to get my head around at first however it really pushed me to the next level of understanding the creative side behind the visual film. For example, at first my initial proposal idea was more of a scripted idea than creative full of difficult effects however after a tutorial with Susannah I realised that my idea needed to be more visually stunning, therefore I changed it to a neo-noir style action drama with lots of effects. The module helped me to think of a film from a visual perspective rather than from a narrative perspective, which is important for me, as my aim in the future is to direct film.
Beginning with the practice project was a great help for me as I was able to gain an understanding of what I needed to aim to do for the following major research project. We created a moodboard for the practice project on Adobe Photoshop and compared it to the others made by different people in my group; we quickly found that we all had separate images of the film and had to work together to get the best image out of all our ideas. I found this quite difficult as we had to compromise over different aspects of the film. This was an example of visually realising the best path to take in a story looking at what is realistic and what isn’t, this helped with my producing skills in the end. I feel more able to look at what is possible in a film now and maybe even look to do bigger things in my projects as I am someone who constantly avoids ideas due to the restrictions they may bring when creating the film.
The practice project was my first time ever using green screen therefore I was not sure of what to expect in the postproduction stages. As we only had a limited amount of time shooting and it was fully green screened I struggled to keep up with what we had and this led to us missing a shot. I feel that the shoot was not as organised as it should have been. For example we did first rehearsals on the day of filming as well us creating the costumes, this ate into our shooting time and the consequences of this were that we left out a crucial shot in the sequence which made the edit a lot more difficult. If I could have reshot this practice project I would have put a lot more planning into the pre production stages and had a careful plan and list of what we needed to get on the day so we could keep to a schedule.
Postproduction was a learning curve for me in the practice project and helped assist my major research project very much when creating the idea. It was the first time I had ever used both Adobe After Effects and Autodesk Maya. The results of outing our piece into After Effects showed that we had definitely made mistakes in the shooting stage. For example the lighting wasn’t flat. I had put a dedolight under the table as it was casting a light something that I thought would fix the problem in postproduction, however this added to the problem due to the light being so yellow. If I were to redo this project I would definitely think about other ways to flat light a green screen, or create the shots so any shadow cast is out of shot.
Overall my practice project did not go the way that I had hoped however I learnt a lot of new skills that I used to improve my major project when in the research stages. My workshops helped to aid the skills I needed to make my visualisation a reality for my final piece.
I began with inspiration from the Freudian theory of the “Structure Model of Personality” (Cherry, 2012). This was a theory that interested me as Freud discusses the way in which the ‘id’, ‘ego’ and ‘superego’ work together to ‘create complex human behaviours’ (Cherry, 2012). It basically says that your id, an instinctive survival component of your personality fight against your ego and superego to create a personality that is within the social and behavioural boundaries that you have been raised with. This seemed like a great starting point to develop my story as these opposing forces could be created into characters as a kind of extreme duality in the film. Therefore I began looking into thrillers, the genre is usually clear cut as having a hero and a villain, the two quite different from each other. I specifically looked into ‘Twist’ thrillers as this is a personal fascination of mine and fit in well with the theory of the id fighting the ego and superego as a sort of conscience battle. I researched many ‘Twist’ thriller films such as Shutter Island (Scorsese, 2010), Fight Club (Fincher, 1999) and Psycho (Hitchcock, 1960). Psycho was my main source of influence in the ‘Twist’ thrillers as it was the first of its kind and one of the most influential thrillers of our age. The film also has a lot of similarities of the “Structural Model of Personality” (Cherry, 2012), for example Norman’s ego and superego are so controlled by the way his mother brought him up that his id has almost vanished and he has been transformed into an extremely mentally scarred man. My final character has characteristics of Norman Bates, as I wanted him to have a dangerous feel as though he is on the boundary of good and bad. I think this is a good idea as when I developed my character the plotline of the story flowed out from this as if it made perfect sense, therefore the story world fits to the character instead of the other way around.
Throughout my research I quickly realised that it was becoming dominated by the noir look derived from the use of my setting, 1952 New York rooftops, I researched into the neo noir style and found Sin City (Miller, 2005) and The Spirit (Miller, 2008) to be extremely influential in the overall style of my piece, I even used the idea of rendering all colours to black white and red that when researching seemed to be fairly simple to achieve. The style I wanted was a gritty ‘novel adaptation’ neo noir look such as the Sin City and The Spirit. The silhouetted figures in the mist of a city gone to waste, a hell bent hero hailed in the desperate times as the punisher of crime. I think these are two very distinctive styles and because both films are mostly shot on green screen it is a lot easier to control and locations could literally be drawn instead of found and controlled in art direction. This is what I would do for my film to make a more visually stunning world around the characters.
The characters are based off a lot of different inspirations that I picked up throughout my research and planning stages, I did a lot of planning on what I wanted Eddie Norman, my main character to look like. I researched into the noir style and looked up Humphrey Bogart, one of the most influential noir actors to this date. His 50’s style private eye detective costumes and rugged exterior made him instantly look like a man who is on the boundaries of good and bad. This is what I wanted my character to look like even before researching into him therefore this provided the perfect inspiration within the creation of the character description, I researched his uniform then compared it with other uniforms from neo noir style films instead as I wanted to give it more than just a typicality to it. I decided to add in a red tie to make the connotations of this character into danger, so the audience never really trusts him. This will make it all the more interesting when the villain reveals who he is at the end.
Using the noir style means I could not ignore the lighting set ups. Lighting is extremely important in noir style films as it develops the extreme contrasts between dark and light emphasizing the duality of the film. This is perfect for my film and is something that initially attracted me to having a noir look; it gives a contrast that no other colour film can give and the audience sees it as a distinctive style that can be related with such films as Vertigo (Hitchcock, 1958) and Sin City (Miller, 2005).
Overall the development of my visual realization has coincided well with my story, when it came to seeing how I could realistically pull off such a surreal visual style it was my workshops in class that helped me to feel more comfortable with working out how to actually going about creating it. I resorted back to my workshop lesson in my blog for the green screen keying part and for Maya for creating a backdrop. These two pieces of software would allow me to create my unique style just the way I want it and would be a lot more beneficial to use rather then an actual location due to the risk and the lack of control I would have when I want my story world to be a specific visual way. This is exactly how Frank Miller approached Sin City (Miller, 2005).
The soundtrack I chose is from Shutter Island (Scorsese, 2010) as it is a great way to raise tension; the soundtrack gives off the impression of inevitable hopelessness, something that both my short film and Shutter Island share. If I were to use this soundtrack I would play it throughout the entire film. I think a soundtrack within this film is important, as there is no dialogue throughout. The soundtrack I have chosen has a lot of silent gaps throughout it and I think this adds to the tension so would suit the style I aim for.
This Major practice project was an excellent opportunity for me to learn about all the different approaches toward making a visual style become a reality. This and the practice project allowed me to experience new tools and gain new skills that I can use on different projects as well as gaining an understanding in industry skills needed for the future. I think overall my major project research, ‘Villain’ is a good idea as it is tricky to create but not unrealistic when making the product a reality. I think with enough time and equipment, I would be capable of creating this project the way I want making a distinctive visual style that is similar to that of modern neo noir films. If I were able to change anything within my project I would have spent more time in the development of my style. I feel that I rushed my research into genres and theories and focused too much on films as my influence. This means that my idea was a little more cliché when comparing it to other films, for example my character clothing is closely based on The Spirit (Miller, 2008) if I revisited my character I would have created a more distinctive description that maybe leads away from the conventional noir style. However I did try to avoid using too much of the same film and did look into the conventions of the genre styles I was aiming for.



Bibliography
Kendra Cherry; 2012; The Structural Model of Personality; http://psychology.about.com/od/theoriesofpersonality/a/personalityelem.htm

Shutter Island; Martin Scorsese; 2010

Fight Club; David Fincher; 1999

Psycho; Hitchcock; 1960

Sin City; Frank Miller; 2005

The Spirit; Frank Miller; 2008

Vertigo; Alfred Hitchcock; 1958

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